AI Insights · Timothy · October 2022
Top Down Games on Android in Italy Q3 2022
In Q3 2022, top-down games on Android in Italy showed varied performance in terms of downloads, revenue, and active users. Count Masters and Among Us led the charts with significant user engagement.
Throughout the third quarter of 2022, top-down games on the Android platform in Italy exhibited diverse trends in downloads, revenue, and active user engagement. Here’s a closer look at the performance of the top five games in this category, based on data from Sensor Tower.
Count Masters: Stickman Games saw a notable increase in weekly revenue, starting from around $5 in late June and peaking at approximately $88 in early August. This was followed by a gradual decline, ending the quarter at $32. Weekly downloads for the game fluctuated, reaching a high of 27K in early August and then tapering off to around 17K by the end of September. Active users also showed a similar trend, starting at 67K in late June, peaking at 73K in mid-August, and dropping to 49K by the end of the quarter.
Woodoku - Wood Block Puzzle maintained a steady flow of weekly downloads, peaking at 27K in mid-July before gradually decreasing to around 16K by the end of September. Active user numbers remained consistently high, starting at 151K in late June and reaching a peak of 208K in late August. The game did not generate any revenue during this period.
2 Player games : the Challenge experienced varied revenue trends, peaking at $64 in early August and ending the quarter at $30. Weekly downloads saw a peak of 24K in late July and remained relatively stable, averaging around 18K towards the end of September. Active users showed an initial increase, peaking at 143K in mid-August, followed by a decline to 107K by the end of the quarter.
Boom Beach: Frontlines demonstrated significant growth in early August, with weekly revenue jumping from $2K to $15K by early September. Downloads peaked at 58K in early August before declining to around 2.9K by the end of September. Active users followed a similar pattern, starting at 120 in mid-July and peaking at 122K in mid-August, then dropping to 30K by the end of the quarter.
Among Us consistently generated revenue, averaging around $200 weekly, with a peak of $283 in late August. Downloads remained steady, peaking at 23K in mid-July and ending the quarter at around 15K. Active users fluctuated, starting at 178K in late June, peaking at 192K in late August, and concluding the quarter at 172K.
This data highlights the varying levels of engagement and monetization among top-down games on Android in Italy during Q3 2022. For more detailed insights, visit Sensor Tower.